Step into the dark and tormented world of SAW II and experience the gruesome traps that Jigsaw has created to test your will to survive. With new traps, puzzles, and combat system players will need to think fast and act quick to pass the rigors of the tests Jigsaw has engineered. Set between the SAW II and SAW III movies, the game follows Det. Tapp’s estranged son Michael, who become Jigsaw’s next subject while he is investigating father’s recent death.
We caught up with JIGSAW himself, Tobin Bell and John E. Williamson, Producer/Designer of the game to talk SAW 2 Flesh and Blood.
Horror News Network: As far as gameplay, what has changed, if anything, from the first game?
John E. Williamson: In SAW Flesh and Blood 2, we added a lot more replay ability and collectibles. We have Billy Puppet’s hidden in each level for players to collect. In order to collect them, you need to solve very difficult puzzles. For people that just want to complete the story, they don’t need to get the puppets. On the other hand, if you want to get the puppets, there will be very challenging puzzles to overcome.
We had multiple endings in the first game. You could see them both pretty much near the last ten minutes of the last game. This time around, the endings are pretty much decided in the first twenty minutes of the game. So, if you wanted to see other endings, you would have to replay the game.
We also have all the puzzles but this time around mostly all are new. We tried to set them up without any on screen prompts on how to solve them.
Horror News Network: Many fans wanted to see a more detailed combat system, is the fighting different in this game than the first?
John E. Williamson: This time around we made combat more visceral, more action paced and quicker. In the first game we made it about choice and options which may have lead us to trouble in a few areas.
In this sequel there may be times that you go into a puzzle based combat. That means you may not be able to defeat your opponent directly, but Jigsaw may have given you some clues on how to best get rid of this person who is now in your way.
In addition there may be some aspects of combat where you use the environment and other aspects that are multi-stage, which means you learned it in a previous stage of the game.
We also have a brand new animation team. That means that the animations respond much quicker. On a whole, everything seems to flow a lot better.
Horror News Network: Will there be any additional modes or DLC for SAW 2 Flesh and Blood?
John E. Williamson: Not for SAW 2. We have done DLC for other titles but have nothing planned for this title.
Horror News Network: Tobin, how does getting into the role of Jigsaw for the video game differ from the movie?
Tobin Bell: I think the creators of the game didn’t want me to be any different than what was in the films. SAW 3D is the seventh in the series so I am really familiar with the character.
It’s not that much different but I try to pour all my experience as this Jigsaw character in to the game.
Horror News Network: Tobin, in your opinion, do you feel about what these two SAW video games add to the franchise’s history?
Tobin Bell: SAW has captured the imagination of people worldwide. There has been no limitation to the number of people all over the world who are passionate about this franchise.
I think the game offers an opportunity. My fifteen year old plays video games all the time. Video games, as a medium is extremely powerful to those that play them. Whether you are playing John Madden Football, Modern Warfare or SAW, they are very entertaining.
I think games are completely different. Media is moving so fast. It is very exciting that you can jump from watching something on a 60 foot screen in a theatre to continuing that experience in another medium. I think they work very nicely together.
Horror News Network: In closing, what would you like to share with our readers about SAW 2 Flesh and Blood?
Tobin Bell: I have had lots of great experiences in the SAW franchise. Working with KONAMI has been also a rich experience. I like doing voice work and having a chance to work and having a chance to continue working as John Kramer aka Jigsaw with a great group of people is a pleasure. The people I have worked with have been very creative. Whenever you work with creative people it is also inspiring. Thank you!
John E. Williamson: I have done other licensed properties before. The people at Lionsgate and Twisted Pictures are very passionate about SAW. That passion comes through whenever we communicate.
This was the best team I have ever assembled to create a game. I think that will come through in the gameplay.
KONAMI gave us the freedom to make this great game. We were allowed to go in and bounce ideas off of everyone to see how we can expand this franchise.
Horror News Network: Thank you for your time guys. Comment on this interview on our forum. |